When you start over from a save file, you will begin the game from the start of the last level that you died in.(Spoilers ahead for the Nov. Even if your game is saved, the next time that you boot up, the game screen will still need to be calibrated as mentioned before. Continues are unlimited and the game does save progress for one person at a time. You have three red crosses as life bars meaning that if you get hit three times or shoot enough civilians then it's game over. The game provides a few power ups to your rifle in the form of different types of guns, ammo refills, and medical kits to restore your life. There are also random civilians that pop up that you must spare or get penalized for. Some take more than one head shot to kill. The challenge comes from multiple zombies (no more than 3 at a time) coming at you at varying speeds and angles. #WALKING DEAD ZOMBIE HUNTER TV#Occasionally, your character utters phrases like "come and get me" while you kill walkers and lurkers and the music that plays is a loop of the theme song from the opening credits of the TV show. You do meet "Glenn" who helps you along the way and that's about it for official characters. Story mode has Bruce Campbell, err, you running through the game starting at a dark camp site in a random forest at night, to the city of Atlanta from the show and comics, and on. These enemies will be sprinkled throughout the game and after defeating a few of them, you will be greeted by a black loading screen or a story screen depending on what part of a level you are on. There are 4 types of Zombies that I have encountered which are a suited zombie, a white shirt zombie, a fat guy zombie, and a lady zombie. If you have played Doom on the N64 then you will get the idea although that game probably looked as good if not better. The game itself is reminiscent of late nineties flash games with mostly static backgrounds and pixelated zombies that zoom in closer to you with two or three frame animations at best. #WALKING DEAD ZOMBIE HUNTER FREE#Story mode lets you progress through the game story, Horde is a free for all, and Free play lets you choose from any level that you've completed with Options and scores being self explanatory. Once you are done with the game calibration then you are presented with the home screen and five options. This happens EVERY time that you turn the game on and does not auto save. When you power on the system, you will be greeted with some calibration screens to set up your shotgun. The game doesn't quite fit an HDTV screen. This applies to the Shotgun console as well, which also needs four "AA" batteries to operate. The sensor bar is wireless but does require three "AAA" batteries which must be inserted or removed with a screwdriver due to the battery door requiring it. Similar to the Wii console, this bar must be placed either over or under the center of your TV to get the most accurate reading for the console. In addition to the shotgun, the game also needs a sensor bar (included in the box) to operate. To it's credit, the game is a 16 x 9 wide screen resolution but it does not quite fill the screen. Forget about enjoying an HD resolution since this type of connection will get 480i resolution at best. Sadly, there is no red audio cable so this game is most likely playing in Mono sound. That's right, the game itself is built into the controller and plugs into your TV directly through the old fashioned composite yellow and white cables. This twelve gauge pump shotgun is both your controller and console. The first thing that you will notice when you open the box is the rather large plastic shotgun. This review is based on the game sold under the "TV Games" brand. As we all know, with popularity comes all types of merchandising. The show based on Robert Kirkman's graphic novel of the same name is easily one of the most popular shows on cable TV. Few shows can resurrect a long dead genre like "The Walking Dead" has done with Zombies.
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